Sorry for the issues from yesterday folks - fixed almost all of them below as you can see. Not too many changes because it’s the weekend, just spent 2 hours testing it and it seems much smoother than it was, with any big issues like infinite walljumping especially nipped in the bud.
The new knight doubleslash physics are pretty quick, so might take some adjusting to, but I think they’ll be a fun addition for parkour and stop double slash feeling “useless”.
We’ll work more on balance with slashes and archers over the next week, for now - Enjoy
[fixed] flooding in murkshire hills [modified] autoupdate occurs before reading the news [modified] knight super slash throws like regular slash [modified] knight movement with sword is less slow (fixed old code) [modified] double slash movement less restricted - allows lots of parkour [modified] archers slightly faster while drawing arrow (0.7 slow instead of 0.6) [removed] almost all slowness in air [fixed] infinite walljumping