So you know that point in the game where you’ve just got your tower repaired from the last wave of enemies, cleared away any mess and you’re back inside? I can’t think of anything that ruins that more than spammy enemy builders.
I’ve just come out of a game where we spent 40 minutes or so repeatedly clearing drawbridges and ladders from our base, only to have an enemy builder come back and spam another 10 or so before getting killed. It’d then take us time to clear those ones out again by which point the builder would be back, spamming bridges at our wall.
Now, this doesn’t strike me as fun. At all.
As such, a few proposed changes:
I think this will make battles involving builders far less frustrating, and will make structures underground far less overpowered, as well as drawbridge- and ladder-spamming being less effective because the builder in question will have to actually be standing still at the bottom of the wall, not jumping at it spastically.
That said, I might have overlooked something, so I figured I’d run it by you before we make the changes. What do you think?
EDIT: A revised #1:
The build radius would still probably be increased to prevent the need for jump-building.
Geti
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