February 2012
9 posts
A word from Geti
This is cross-posted from the forums: Trust me, we’re as frustrated with this taking as long as it is as you are. We were literally aiming for a feb1 release from the new year, but a lot has happened to push the release back. I’d go into it but it’d bore you as it’s just related to programming issues. While MM battles with the multiplayer side of things and makes sure...
Feb 24th
3 notes
MM's blog
I started blogging more frequently on my personal blog http://mm.soldat.pl. I write there about things not directly related to KAG. It’s more about my current thoughts on game design and what I want games to be like.  If you are interested in making games or just reading about it check it out! MM
Feb 19th
KAG is one of the Essential Free Indie Games For...
We got featured yesterday on G4TV.COM along with classics such as Cave Story and Dwarf Fortress in an article called “Essential Free Indie Games For Your PC”. This is really amazing that we’re getting this attention. KAG is a completely free game right now and it offers an insane amount of fun. In a couple days we’ll have a patch ready with more new stuff for the free...
Feb 15th
5 notes
Wrapping up zombies
We are officially wrapping up the zombies build. Not adding anything more. Fixing and tweaking the most important things. Consulting with the few happy testers and heading straight to the bliss of release. This is gonna be like 30% of what we plan this mode to have but since this is still alpha we want to push this out so that you can have some fun. I personally haven’t gone more than an hour...
Feb 14th
1 note
Quotes from Testing Day 1:
A selection of quotes from today’s testing, which will be ongoing until the build is released: <Rayne> yeah it’s damn fun. <Nixito> I love those one undead with the mad jumping skills <incarnum> :DDDDDDDDDDDDDDDDDDDDDDDDDDD <incarnum> mfw per-generator map sizes <Contrary> hwoo that was fun <Contrary> oh just played a really long game...
Feb 11th
3 notes
More stuff in next release
Next release aka “Zombies Release” will not only contain zombies. It will have numerous significant improvements which we have (briefly) or haven’t talked about really. Here’s some of them: real light and darkness  new workshops and rooms new items such as a keg (made in demolition workshop) much better Bot AI with A* path finding archer bots and other AI additions ...
Feb 7th
1 note
New payment options?
The demand for getting KAG full version is growing and growing! We are very happy about this and we want everyone to be able to get it. PayPal is the most popular and easiest choice for paying us the couple bucks KAG costs but isn’t available for everyone. So what should be our next priority for adding a payment option?
Feb 6th
Zombies Soon!
Soon enough you’ll be all like: The zombies will be on your doorstep and you’ll be able to fight them as a team. However, we’ve got to get some testing out of the way before that can happen - We’ll be working with a few core members of the community to make sure its as bug free as we can make it, as exploit proof as we can make it and balanced enough to keep you playing...
Feb 4th
5 notes
Jay is Games: Best of 2011!
We won the Best of 2011 award in the Indie Strategy or Role-Playing category on Jay Is Games! We couldn’t have done this without your support, so a huge thanks to everyone who voted, and an even bigger one to those who voted multiple times! They sent us this snazzy medal to parade around: You can read the article here! Again, a huge thanks to all those involved at Jay Is Games and to...
Feb 1st