December 2011
13 posts
Merry Xmas!
We’d like to wish everyone following KAG development and playing the game a happy and wonderful xmas. May you have power in your sword, aim in your arrow and strength and wisdom in your hammer to build the best unpenetrable castles. Got some good news. The IndieDB Awards for 2011 have ended and King Arthur’s Gold got a really significant award. Despite being still in alpha stage it...
Dec 24th
2 notes
Little zombie survival screenshot
We’re gonna just publish little bits of things from the new gamemode because we want this game mode to be a surprise.   When was the last time you said “holy shit!” in a video game? We’re aiming to bring you that experience back. MM
Dec 20th
7 notes
KAG Tournament!
While we’ve been busy getting this round of goodies together, the community have put together a tournament, set to kick off December 26 or 27! The forum thread has the needed info: currently sign ups are closed but if you get onto IRC and hassle Carver, Stevedog, and anyone else involved with the organisation they might allow another team to participate, if you’re interested in doing...
Dec 20th
2 notes
Lighting!
The next release (which should be out in time for christmas!) is looking to be chock full of features! Insofar we’ve talked mostly about zombies, but also the new level format. Now, the next feature to talk about (and the first thing that we’re going to give you some visuals for) is lighting! Days and nights will cycle in the next version and at night time, lighting will be important...
Dec 14th
4 notes
New map format
Today I’m creating a new map format called simply .kag. Right now map saving is done via PNG files. So each map is in fact a bitmap that you can edit in a paint program. This is cool and easy to edit however it is very limited because you can only save tiles and simple objects. The new map format will be able to save and load the entire world with all map objects and their current state....
Dec 12th
1 note
Dec 9th
1 note
Grrrrrr... mmmmh...
The sounds of grrrrr, mmmmh and “brains!” are filling my room. Guess what I’m working on? Gonna post more soon. MM
Dec 8th
3 notes
King Arthur's Gold. Now on Mac.
Dec 6th
Mac version en route!
Michal’s confident the OSX version will be working on all macs soon, we’ll release a testing version as soon as possible, probably within 24 hours with a OSX-size temporary icon to boot ;) Geti
Dec 5th
Linux version fixed
Unfortunately with the recent changes the Linux version didn’t autoupdate so smoothly. Good news is I fixed it and re-downloading the full version should fix it. Download: http://kag2d.com/download/file/kag228x.tar.gz
Dec 4th
Build 228! Finally!
Restart your game to auto-patch! We’re probably happier than you guys to see this one out the door, haha. It’s taken way too long. First thing you’ll notice is the different menus and the awesome menu music by David Pencil (in-game music coming soon), but that’s not all that’s changed: Collapses are the largest in-game alteration - we’re working to make them...
Dec 2nd
1 note
More voting to do!
Oh god so many buttons to press I know, but we’re really hoping for your support on this one. Be sure to check out the other indie titles vying for the top-100 (after you’ve voted for KAG of course ;) 2011 Indie of the Year Awards via Indie DB (scroll down to the area with the nice trees after clicking) Geti
Dec 2nd
Bug Reports!
So, we get a lot of bug reports, naturally, as the game is in alpha and we simply don’t have time to fix everything when it comes to making a release. Problem is, a lot of those reports are duplicates and reading through them burns precious fun development time! We’ve decided to implement mantis bug tracking (same thing Bay12Games use for tracking all the bugs in dwarf fortress, so at...
Dec 2nd
1 note